
Tactical Armor: Increases physical damage protection unlocks Shield Boost at higher levels. In Mass Effect 2 and Mass Effect 3, after reaching Level 4 on an ability, players can select powerful upgrades for each one based on their preferred fighting style. Infiltrators across the Mass Effect trilogy will have access to most of the same abilities, with a few minor differences. How To Spec Infiltrator Abilities In Mass Effect: Legendary Edition When building an Infiltrator Shepard across the Mass Effect trilogy, players will need to focus on increasing the strength of their sabotage abilities, taking advantage of power and weapons bonuses, and selecting equipment and squadmates who can fill in for weaknesses. In Mass Effect 2 and Mass Effect 3, Infiltrators will receive the Tactical Cloak ability, which prevents enemies from detecting them. They typically carry a loadout that includes a Sniper Rifle, and a Pistol or SMG, though they can be dangerous with all available weapons.
Infiltrators can be deadly fighters at any range, but they are most effective as snipers. Related: Original Mass Effect Quirks The Legendary Edition Shouldn't Fix Infiltrators can sabotage enemies and can even enter a form of stealth in the second and third game of the trilogy. The Infiltrator class, a combination of combat and tech, is the closest thing to a rogue class in the Mass Effect universe. The other three, Vanguard, Sentinel, and Infiltrator, combine abilities from two classes to allow Shepard a greater range of combat options. Three classes, Soldier, Adept, and Engineer, are the pure combat, biotics, and tech classes, respectively. In Mass Effect, there are six classes combining weapons combat, biotic, and tech abilities. Like most RPGs, the Mass Effect trilogy gives players the opportunity to select a class for their unique Commander Shepard.