
If `TRUE`, depth is determined without water layer. Controls gamma correction when adding colors.

Number of degrees to rotate the hexagon bokeh shape.ĭefault `TRUE`. Limit after which the bokeh intensity is increased by `bokehintensity`.ĭefault `0`. Intensity of the bokeh when the pixel intensity is greater than `bokehlimit`.ĭefault `0.8`. Showing where the camera will be focused.ĭefault `circle`. If `TRUE`, a red line will be drawn across the image If this is not given, the image will be plotted instead.ĭefault `FALSE`. Focal length of the virtual camera.ĭefault `1`. Depth in which to blur, in distance to the camera plane.ĭefault `1`. Defaults to the center of the bounding box. The size of the circle of confusion is determined by the following formula (z_depth is from the image's depth map).Ībs(z_depth-focus)*focal_length^2/(f_stop*z_depth*(focus - focal_length)) render_depth (įocal point.

Adds depth of field to the current RGL scene by simulating a synthetic aperture.
